To enable a server to host multiple game sessions concurrently, it would be
necessary to segregate each session into some kind of room. Some thoughts:
* A foyer will be necessary, in which players can generally interact before
they head off to game rooms.
* Any player should be able to query what players are online, what players are
in their room, and to be able to communicate with any of those.
* A GM might want to set descriptions for their rooms to allow players to
'look' and refresh their memories without constantly badgering the GM to repeat
details (sorry, Entropy). A UI similar to the Encounter builder could be used
to pre-build these descriptions.
* The GM concept would change from one-per-server to one-per-room, and a GM
would only have power over a room he created.
** Note: The GM concept could be replaced with 'room creator'.
Original issue reported on code.google.com by matthew....@gmail.com on 16 Jan 2013 at 9:30
Original issue reported on code.google.com by
matthew....@gmail.com
on 16 Jan 2013 at 9:30