KazDragon / paradice9

Telnet Chatter in C++14
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Request: Room concept #123

Open GoogleCodeExporter opened 9 years ago

GoogleCodeExporter commented 9 years ago
To enable a server to host multiple game sessions concurrently, it would be 
necessary to segregate each session into some kind of room.  Some thoughts:

* A foyer will be necessary, in which players can generally interact before 
they head off to game rooms.

* Any player should be able to query what players are online, what players are 
in their room, and to be able to communicate with any of those.

* A GM might want to set descriptions for their rooms to allow players to 
'look' and refresh their memories without constantly badgering the GM to repeat 
details (sorry, Entropy).  A UI similar to the Encounter builder could be used 
to pre-build these descriptions.

* The GM concept would change from one-per-server to one-per-room, and a GM 
would only have power over a room he created.
** Note: The GM concept could be replaced with 'room creator'.

Original issue reported on code.google.com by matthew....@gmail.com on 16 Jan 2013 at 9:30

GoogleCodeExporter commented 9 years ago

Original comment by matthew....@gmail.com on 16 Jan 2013 at 9:36

GoogleCodeExporter commented 9 years ago

Original comment by matthew....@gmail.com on 5 Sep 2013 at 11:52