KeeganW / ti4

TI4 Map Generator - Generate a custom, unique, and balanced Twilight Imperium 4 galaxy map to use in your next game!
https://keeganw.github.io/ti4/
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Hyperlane Adjacency #60

Closed Conro101 closed 3 years ago

Conro101 commented 3 years ago

When looking at the information about systems adjacent to players' home systems, tiles that are technically adjacent due to hyperlanes aren't accounted for.

KeeganW commented 3 years ago

Definitely a bug, thanks for pointing this out @Conro101!

Conro101 commented 3 years ago

Also, just a quick question: does the algorithm take into consideration the legendary planet abilities you get from controlling those planets when balancing the planet placements?

KeeganW commented 3 years ago

It does not, it is purely based on resource on the tile. That is an interesting point though, and might be worth an additional toggle slider for the custom system weighting.

My only worry is that while it will increase the tile value, that will actually end up putting the legendary planet tiles in bad spots. I imagine people probably won't be happy with a legendary planet being in front of one player, and would prefer it to be between at least two players, but more likely closer to the middle of the board. I think this is where locking a tile is most useful, to keep the legendary planets locked to the middle of the board.

Conro101 commented 3 years ago

I think putting it in the middle is better, the reason I asked was because I saw it generate with both Hope's End and Primor directly next to one home system, since they're actually not that huge resource-wise. I'll definitely remember to lock them next time!

KeeganW commented 3 years ago

@Conro101 The more info count on hyperlanes should be fixed now. You can see that on a map like this where player 7 has the appropriate resources and tech bonuses assigned to their total.