Closed Rynchodon closed 7 years ago
fix: Added property sheets imports to the relevant csproj files
updated for new VRage.Scripting references
This worked for me. I'm fairly new to Visual Studio. Mind giving a quick explanation of what you did?
Thanks for the fix!
This worked for me. I'm fairly new to Visual Studio. Mind giving a quick explanation of what you did?
Opened csproj files with a text editor and added conditions where there were problems. The path to Bin64 is relative to ContentPath so I added imports for global.props.
One more question: Since you added conditions to point to steam content folder if the dll cant be found in the project, would this cause issues if you make changes to a library and the build uses the steam dll instead? Or is that unlikely to happen? Thanks for replying!
One more question: Since you added conditions to point to steam content folder if the dll cant be found in the project, would this cause issues if you make changes to a library and the build uses the steam dll instead? Or is that unlikely to happen? Thanks for replying!
The conditions are only for the 3rd party dlls, not for the ones compiled by this solution, so you shouldn't be editing them. If Keen changes one or more of these dlls it could prevent the solution from compiling until github is updated.
I'm not going to bother updating this anymore.
For references that are not included in github source, if the reference is not where expected, change the path to steam's Bin64 folder. Also prevents RakNet exceptions from compiling if RakNet.dll is missing
Tested with Debug/x64 and Release/x64.