Due to the restrictions of the In-Game Script API and it's common "Script is to complex" Error; I would suggest that there should be a method that could get a grid's outline at a specified angle as well as the outline from a certain square and position.
grid.getOutline(Vector3D angle) returns 2DOutline would contain points of collidable points as well as test methods.
grid.getSlice(Vector3D angle,Vector3D pos) returns 2DOutlinegrid.getSlice(Vector3D angle,Vector3D posStart, Vector3D posEnd) returns 2DOutline
Reason:
I am currently trying to auto print my ship using for loops and hasBlock to a lcd/text panel however the "Script is to complex" Error shows up.
Due to the restrictions of the In-Game Script API and it's common "Script is to complex" Error; I would suggest that there should be a method that could get a grid's outline at a specified angle as well as the outline from a certain square and position.
grid.getOutline(Vector3D angle)
returns2DOutline
would contain points of collidable points as well as test methods.grid.getSlice(Vector3D angle,Vector3D pos)
returns2DOutline
grid.getSlice(Vector3D angle,Vector3D posStart, Vector3D posEnd)
returns2DOutline
Reason: I am currently trying to auto print my ship using for loops and
hasBlock
to a lcd/text panel however the "Script is to complex" Error shows up.