Kehom / GodotAddonPack

A collection of pure GDScript addons for Godot
http://kehomsforge.com
MIT License
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[Network] set_custom_vec2 is not synced if Vector2.x or y is 0 #15

Closed fairhat closed 3 years ago

fairhat commented 3 years ago

Noticed a bug where a custom vec2 action is not synced if x or y is 0

the vector2 is set on the client but either not sent to the server or the server is decoding it incorrectly.

Steps to reproduce: