We have "_local_input_enabled " but sometimes you need to change enabled state only for specific action. Let's say you have mouse button bind for shooting in game. Now when user clicks something in HUD UI layer you want to disable temporarly mouse action click when user hovers UI controls but keep other controls enabled (e.g. user can click something in UI while moving).
We have "_local_input_enabled " but sometimes you need to change enabled state only for specific action. Let's say you have mouse button bind for shooting in game. Now when user clicks something in HUD UI layer you want to disable temporarly mouse action click when user hovers UI controls but keep other controls enabled (e.g. user can click something in UI while moving).