Open KeithHanson opened 6 months ago
Goals off the top of my head:
Rescue Mission (save SOS beacons)
Repay Kindness (for instance, providing a VR gift to their savior)
Mining
Manufacturing - run the plant that operates the functions to create new stuff (a drudgery type job but some love it)
Shuttle/Transport Work (OMG - so fun to think about a disconnected shuttle filled with AI on a "bus")
Pirates
Smuggling
Hacking:
Building - new resource gathering harvesters feeding the operations, new space stations with merchant slots, etc
Politicking - VR who's who meet and greet, favor fulfilling, etc for reward
ie: goal: fill hold with ore, travel to station, drop ore off, repeat
States:
ok (all behavior fine) anomalous behavior (random incoherencies) hunted (actively being chased) ejected (SOS beacon activated)
Goals should come from the type of vehicle/object they are plugged into, and that could be randomized based on some kind of personality trait.
Each vehicle/object should run a Hardcode program dictating their decisions. Potentially possible to run this in one giant prolog loop and disburse commands to everyone.
We may also want to try some kind of LLM agent for dictating current goals or expanding to more goals/behaviors.