I encountered a crash caused by a wrong gamepad mapping. When trying to access an axis mapping with GamepadMapping.get_axis_mapping(), the program crashed on event.type = axes_type[axis_number]: axis_number was a valid vallue but out of the bounds of axes_type because of the wrong mapping.
I encountered a crash caused by a wrong gamepad mapping. When trying to access an axis mapping with GamepadMapping.get_axis_mapping(), the program crashed on
event.type = axes_type[axis_number]
: axis_number was a valid vallue but out of the bounds of axes_type because of the wrong mapping.