Closed KellanHiggins closed 8 years ago
An object does not take scaling into consideration when it is written to the FBX file. There is a todo about 80 lines into FBXUnityMeshGetter.cs
tempObjectSb.AppendLine("\t\t\tP: \"Lcl Scaling\", \"Lcl Scaling\", \"\", \"A\",1,1,1"); // TODO: Add scaling
It won't take much time, just a bit of fiddling.
Thanks to @quickfingerz who fixed this! Reference to #5
An object does not take scaling into consideration when it is written to the FBX file. There is a todo about 80 lines into FBXUnityMeshGetter.cs
It won't take much time, just a bit of fiddling.