KellanHiggins / AsciiFBXExporterForUnity

A tool to export any Unity GameObject into a FBX ASCII format
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Objects are not scaled #2

Closed KellanHiggins closed 8 years ago

KellanHiggins commented 8 years ago

An object does not take scaling into consideration when it is written to the FBX file. There is a todo about 80 lines into FBXUnityMeshGetter.cs

tempObjectSb.AppendLine("\t\t\tP: \"Lcl Scaling\", \"Lcl Scaling\", \"\", \"A\",1,1,1"); // TODO: Add scaling

It won't take much time, just a bit of fiddling.

KellanHiggins commented 8 years ago

Thanks to @quickfingerz who fixed this! Reference to #5