[x] When player reaches the end of screen , player will come out at the opposite side
Implementation Task
[x] Use keyboard for user input
[x] Store player position, rotation and speed
[x] Write movement function using those
[x] Player moves with the speed of 5 pixels per key press
[x] Sprite for the spaceship
classDiagram
Player --> PlayerController
Reflection
I was happy with this story as it is very independant of the project. The cde is both reusable and adaptable. The only downside is that I would like a seperate class for SFML interactions
what happens when I reach edge of screen, stop right?
How fast? 1 pixel per year?
How fast to rotate 1000 revs/ second?
What do I look like? a cloud of random pixels taking up the whole screen?
Acceptance Criteria
Implementation Task
Reflection
I was happy with this story as it is very independant of the project. The cde is both reusable and adaptable. The only downside is that I would like a seperate class for SFML interactions