Closed Gnihc42 closed 1 year ago
In CN server, I think you can deserialize original character_table assetbundle via flatbuffers compiler (check schema in FBS repo) and modify the result, serialize it back. I do not know if it works. You should pay attention to the signature check of data files in game, you need to check how to bypass it by yourself.
How do I serialize, deserialize it though? I got flatc installed. but i dont really know how to use it
Or can you show me how your bot update these files instead?
Hello, I would like to ask if it's possible to compile the character_table.json back to it's original Unity TextAsset format?