2D platform Videogame , side scrolling, cartoon style, set in a medieval world where the protagonist will have to overcome the different obstacles to defeat his enemy
Create the final level in the Gameplay Screen, following the Level Design and the level flow map. We have to have modeled all the level, with final textures and if we can, with the final illumination.
[ ] Create the 3D Models
[ ] Implement the 3D Models in the Gameplay scene
EXPECTED RESULT:
A scene in Unity called Gameplay, in the Scenes folder of the Unity Project, with all the level modeled and implemented, with the final textures. Some 3D Models in obj format, with their textures and materials. The models will be in the Meshes folder, the Materials in the Materials folder, and the Textures in the Textures folder of the Unity Project.
Create the final level in the Gameplay Screen, following the Level Design and the level flow map. We have to have modeled all the level, with final textures and if we can, with the final illumination.
EXPECTED RESULT:
A scene in Unity called Gameplay, in the Scenes folder of the Unity Project, with all the level modeled and implemented, with the final textures. Some 3D Models in obj format, with their textures and materials. The models will be in the Meshes folder, the Materials in the Materials folder, and the Textures in the Textures folder of the Unity Project.