KenzieMac130 / ogre-procedural

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Recompute a TriangleBuffer's normals #124

Closed GoogleCodeExporter closed 8 years ago

GoogleCodeExporter commented 8 years ago
Create a function that would recompute all triangleBuffer normals, either in a 
smooth or non-smooth manner.

Origin of the idea : 
http://www.ogre3d.org/forums/viewtopic.php?f=11&t=60773&start=275#p470271

Original issue reported on code.google.com by michael.broutin@gmail.com on 18 Sep 2012 at 9:13

GoogleCodeExporter commented 8 years ago

Original comment by michael.broutin@gmail.com on 13 Nov 2012 at 6:28

GoogleCodeExporter commented 8 years ago
Done for face normals.
For vertex normals, must first implement weldVertices.

Original comment by michael.broutin@gmail.com on 4 Feb 2013 at 2:49

GoogleCodeExporter commented 8 years ago

Original comment by michael.broutin@gmail.com on 4 Feb 2013 at 9:41