The Spherify modifier would take a given mesh points and project them onto a
sphere.
It would allow to create a sphere with cube seams, for example, and would help
solve the UV singularity at the sphere poles.
Original issue reported on code.google.com by michael.broutin@gmail.com on 8 Nov 2012 at 9:09
Original issue reported on code.google.com by
michael.broutin@gmail.com
on 8 Nov 2012 at 9:09