KenzieMac130 / ogre-procedural

Automatically exported from code.google.com/p/ogre-procedural
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Provide a way to specify transform on trianglebuffer #34

Closed GoogleCodeExporter closed 8 years ago

GoogleCodeExporter commented 8 years ago
Right now, every primitive is oriented in a specific manner (Y-axis is the "up" 
vector for primitives such as cylinder and cones..)
It would be useful to be able to scale/orient/translate primitives inside the 
mesh. 
Of course, this would not be a replacement for Ogre's scene graph hierarchy, 
but something useful when working inside a mesh.

Original issue reported on code.google.com by michael.broutin@gmail.com on 26 Jan 2011 at 9:28

GoogleCodeExporter commented 8 years ago

Original comment by michael.broutin@gmail.com on 28 Jan 2011 at 11:02

GoogleCodeExporter commented 8 years ago

Original comment by michael.broutin@gmail.com on 7 Apr 2011 at 11:41