KenzieMac130 / ogre-procedural

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Terrain auto-generation #42

Open GoogleCodeExporter opened 8 years ago

GoogleCodeExporter commented 8 years ago
It is quite obvious that users need to be able to procedurally generate terrain.
Different methods of generation shall be provided:
- Random/perlin noise
- Fractal
- User-provided functor
- Pseudo-random based on tendencies (user defines where is it more or less 
mountainous...)

Original issue reported on code.google.com by michael.broutin@gmail.com on 28 Feb 2011 at 4:51

GoogleCodeExporter commented 8 years ago

Original comment by michael.broutin@gmail.com on 28 Apr 2011 at 9:12

GoogleCodeExporter commented 8 years ago

Original comment by michael.broutin@gmail.com on 6 Apr 2012 at 8:55

GoogleCodeExporter commented 8 years ago

Original comment by michael.broutin@gmail.com on 25 Sep 2012 at 8:28