Closed GoogleCodeExporter closed 8 years ago
It's not really a bug... it is a well known fact that mapping a planar texture
to a sphere produces singularities at the 2 poles. Even cartographs had to face
this problem..
The same problem also appears with "non-ico" sphere.
And if you try to create a sphere with a modeling tool, you'll have the same
issue.
Now for the solutions :
- Could you try increasing the number of iterations? If I remember correctly,
it makes the seam less visible (have to check that)
- Mapping the icosphere to something else than a planar map, for example a cube
map (that's a feature not yet implemented in OgreProcedural). You may get no
seam at all with this method, but the texture is harder to produce.
Original comment by michael.broutin@gmail.com
on 12 Apr 2011 at 12:04
I created issue 52, which sums up what I was saying earlier, and that would
allow to circumvent the problem, but still requiring some manual action..
Original comment by michael.broutin@gmail.com
on 25 Apr 2011 at 9:11
Original issue reported on code.google.com by
rattus...@gmail.com
on 11 Apr 2011 at 12:26