Keriew / augustus

An open source re-implementation of Caesar III
GNU Affero General Public License v3.0
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Invasion Points #1109

Closed destinationwalker closed 1 month ago

destinationwalker commented 4 months ago

Did you changed something on the invasion points some weeks ago? The map i launched January the custom event invasion on invasion point 1 was launched at invasion point 2. Maybe intern you count from zero so the invasion points are shifted? i tried it with latest unstable 349.

destinationwalker commented 3 months ago

Wrong Invasionpoint.zip

In Addition: savegame opens just before Invasion that is set up to Invasion point 1. But as you can see in the mapx file the invasion starts at invasion point 2. Just with scripted invasions via event. Scheduled invasions are correct i think. Tested with Verison 354.

Keriew commented 1 month ago

Okay, so internally, the invasion points are stored as 0-7. The event system also used that. However, the map editor displayed them as 1-8, and that was confusing. I've fixed it in 5010688 and now you can enter the invasion point that the map editor displays, instead of having to account for the discrepancy.