Keriew / augustus

An open source re-implementation of Caesar III
GNU Affero General Public License v3.0
1.53k stars 117 forks source link

Employment numbers jumping variably #978

Open backyardheaven opened 11 months ago

backyardheaven commented 11 months ago

So I noticed the Employment issue quite often with the unstable versions. The unemployment would jump all of a sudden by 200 to 300 workers, even when no apparent changes would happen in the city, I managed to get 2 screenshots taken few minutes apart.

Screenshot 2023-10-01 181238 Screenshot 2023-10-01 181201

A few minutes later I got one more screenshot, again but with no big change to the game. But employment difference came out large

Screenshot 2023-10-01 184103
Keriew commented 10 months ago

Sorry for taking a while before getting to this issue. Do you have the save with this problem that I could look at to examine what could be causing it?

PaxBotanica commented 10 months ago

@backyardheaven please forgive my ignorance if I'm wrong; Are you certain the population isn't just ageing? unemployment varies as births/death ratio varies according to the health provided; it causes fluctuations in % of working age in the populace. I have had similar unemployment throws which are really pronounced by the new higher game speed settings.

crudelios commented 9 months ago

Yes if you can mitigate the issue by using the setting "fixed 38% workforce" then that's the cause of the problem.