Closed redtankbai closed 5 years ago
Certainly a side effect of what I had to do to enable parent bone motion, as they used to be working (thought animations may have been wrong on those). Unfortunately I have to be moving for 6 month, and I may very well be unable to update the code for this period.
Sorry about that.
i tried initial support nier version, but same result on crash, even with no root motion https://github.com/Kerilk/noesis_bayonetta_pc/releases/tag/0.9.16
if you know which version can load those anim without crash, plz tell me, root motion can be ignore on them
thanks!
I don't know, and I can't try them before a long time. Just try them all starting from the most recent.
Weapons don't crash anymore but they don't have a bone defined. Thus the animations are not working. I'll look into it.
Should be fixed in https://github.com/Kerilk/noesis_bayonetta_pc/releases/tag/v0.9.25 Update Noesis to the latest version. Please tell me if I missed some.
Thanks QAQ
these three crashes: wpf000.dtt wpf200.dtt wpf400.dtt this one works wpf600.dtt
i cannot get correct combat anim without weapon motion for NieR
Thanks!