When the leaderboard_loaded signal is sent, it has null as an argument, even when the leaderboard is found.
I thought I might not be finding my leaderboard, so I put a printf statement in the else statement in godotsteam.cpp line 284-287, and it prints that a leaderboard was found, but the signal still contains null.
I also put some print statements in the constructors for the SteamLeaderboards object, but neither one appears to be called.
Here's my relevant GDScript code, in case the problem is there:
When the leaderboard_loaded signal is sent, it has null as an argument, even when the leaderboard is found.
I thought I might not be finding my leaderboard, so I put a printf statement in the else statement in godotsteam.cpp line 284-287, and it prints that a leaderboard was found, but the signal still contains null.
I also put some print statements in the constructors for the SteamLeaderboards object, but neither one appears to be called.
Here's my relevant GDScript code, in case the problem is there:
the print statement in
_load_Steam_leaderboards
prints:leaderboard: [Object:null]