Closed tobinlopes closed 10 years ago
Gaining 1 resource at the start of the deploy phase is a reaction. This mean that you have to think of it, and if you forget, well too bad for you. Your opponents won't remind you in official tourney, so better get used to it in octgn and not count on an IA to do the stuff for ourselves don't you think ? ;) For the coming into play forced reaction, i guess i could do it, but i don't want to do specific card automation. It's not about not knowing how to do it, it's a philosophy. I don't like cards automation cause i feel it takes away the "i'm playing a card game" feeling. It just turns it into a full video game thingy and that's just not how i want it. (for now at least)
Ahh, good point on the reaction being optional - I had neglected that point.
As to the automation ideology - that's fine and certainly your prerogative. :)
-tpl
The title says it all. When played it should put 4 resource counters on it and when f12 is hit (ending turn) it should pull one off and add it to the controller's resource pool.
You might find helpful code in the ANR plugin here: https://github.com/db0/Android-Netrunner-OCTGN
Tobin -tpl