Open GamebP opened 5 months ago
Can you explain further what you mean with it? I dont know what you exactly want.
On each beatmap (map) it has a BPM. But when BPM Relax
is enabled. It makes the
Streams hit z x z x
or x z x z
Normal circles z or x
Could be possible to set an array of keybinds of their own presses for example:
z x z z z x z x x z
std::vector<char> keyPresses = {'z', 'x', 'z', 'z', 'z', 'x', 'z', 'x', 'x', 'z'};
This is how I understand the BPM relax. It just lisens to the BPM and has a different tapping style
I added a value that will act as a better solution in my opinion. That is the Alternate Click Delay (MS). I will add a button so you can select what key the alternate should default to if X ms has passed. Currently it is always the right click.
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Title says it