KevinLTT / video2bvh

Extracts human motion in video and save it as bvh mocap file.
MIT License
579 stars 90 forks source link

create same T-pose as Mixamo #33

Open summer-wind-hi opened 3 years ago

summer-wind-hi commented 3 years ago

Hi @KevinLTT , Thanks for your work! I was stuck in a issue when I use pose2bvh to convert our 3d pose to bvh which is used to finish motion retargeting: bad retargeting result is generated so I compared input: our bvh and Mixamo bvh, here are their T-poses:

image image

 picture 1 is our generated T-pose,  picture 2 is Mixamo's T-pose,  seems their local axis in legs  is reversed,  how can I convert leg's local axis to  be same as Mixamo's?  when use pose2bvh  I did some changes: use right-hand coordinate instead of left-hand coordinate.
 Expect  your reply sincerely , thanks!

regards, summer Gao

birdflies commented 3 years ago

Hi @KevinLTT , Thanks for your work! I was stuck in a issue when I use pose2bvh to convert our 3d pose to bvh which is used to finish motion retargeting: bad retargeting result is generated so I compared input: our bvh and Mixamo bvh, here are their T-poses:

image image

 picture 1 is our generated T-pose,  picture 2 is Mixamo's T-pose,  seems their local axis in legs  is reversed,  how can I convert leg's local axis to  be same as Mixamo's?  when use pose2bvh  I did some changes: use right-hand coordinate instead of left-hand coordinate.
 Expect  your reply sincerely , thanks!

regards, summer Gao

Dear @summer-wind-hi , I encountered the same problems as you, do you solve it~

summer-wind-hi commented 3 years ago

Hi @birdflies , It's not solved , I don't know how to convert leg's local axis , CONFUSED......

birdflies commented 3 years ago

@summer-wind-hi Ok, thanks for your quickly reply.

WarrenPretorius commented 1 year ago

Hey @birdflies, @summer-wind-hi, I'm facing the same issue now. I've been experimenting with rolling the leg bones in Blender, but haven't been able to do so successfully (when I roll the bones in Edit Mode, it somehow moves the tail of the bone when back in Object mode).

Did either of you ever make a breakthrough here?

Andyen512 commented 1 year ago

@birdflies how to generate t-pose in bvh when I have a sequences of 3d motion points data?