Open summer-wind-hi opened 3 years ago
Hi @KevinLTT , Thanks for your work! I was stuck in a issue when I use pose2bvh to convert our 3d pose to bvh which is used to finish motion retargeting: bad retargeting result is generated so I compared input: our bvh and Mixamo bvh, here are their T-poses:
picture 1 is our generated T-pose, picture 2 is Mixamo's T-pose, seems their local axis in legs is reversed, how can I convert leg's local axis to be same as Mixamo's? when use pose2bvh I did some changes: use right-hand coordinate instead of left-hand coordinate. Expect your reply sincerely , thanks!
regards, summer Gao
Dear @summer-wind-hi , I encountered the same problems as you, do you solve it~
Hi @birdflies , It's not solved , I don't know how to convert leg's local axis , CONFUSED......
@summer-wind-hi Ok, thanks for your quickly reply.
Hey @birdflies, @summer-wind-hi, I'm facing the same issue now. I've been experimenting with rolling the leg bones in Blender, but haven't been able to do so successfully (when I roll the bones in Edit Mode, it somehow moves the tail of the bone when back in Object mode).
Did either of you ever make a breakthrough here?
@birdflies how to generate t-pose in bvh when I have a sequences of 3d motion points data?
Hi @KevinLTT , Thanks for your work! I was stuck in a issue when I use pose2bvh to convert our 3d pose to bvh which is used to finish motion retargeting: bad retargeting result is generated so I compared input: our bvh and Mixamo bvh, here are their T-poses:
regards, summer Gao