KevinMackenzie / OpalFalcon

A Ray-tracer written in Haskell - rewriting in C++ (see snow-improvements branch for some fancier stuff)
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Add general-purpose quad / triangle intersection for arbitrary meshes #4

Open KevinMackenzie opened 5 years ago

KevinMackenzie commented 5 years ago

We only have spheres and planes, but supporting arbitrary polygon-based geometry would be really nice

KevinMackenzie commented 4 years ago

There is currently support for triangle intersection, but it would be good to add support for loading meshes into objects and better defining how materials map across multiple triangles