Kexanone / COE2_AR

Co-operative infantry gameplay with dynamic objectives for Arma Reforger. Next generation of Combat Ops Enhanced with inspiration from mbrdmn's Dynamic Recon Ops from Arma 3.
https://reforger.armaplatform.com/workshop/60926835F4A7B0CA
Other
6 stars 1 forks source link

Change default parameters in mission header #8

Open 0xmex opened 3 months ago

0xmex commented 3 months ago

I, as a public server admin, would like to have a setting to have the mission run in automated mode. I start up the mission and either a predetermined position gets a unit spawner and/or the AO/mission selection gets automated by a predetermined setting.

For example I start up the mission, go to a scenario config screen (alongside the difficulty settings and so on) and set a variable to either auto deploy or auto ao mode and restart the mission. The respective setting gets then set automatically.

Kexanone commented 3 months ago

Seems a bit ironic, since one of the main goals of version 2 was to go from automatic generation to allowing players to select what they want to play.

Kexanone commented 3 months ago

Is this really about automated mode or rather about that the set-up process isn't streamlined enough for inexperience players?

0xmex commented 2 months ago

That I didn't knew that the first version was auodeployable. Would it be possible to have an own automatic version available? Or set it via a server setting?

I want to restart the server every 6 hours. As well as when a new Reforger version is being deployed. When this happens I don't want to log onto the server, set the factions and put down a respawn point manually. The mission selection/setup can be done by players (obtainable Commander role?). Or having the option that this is being set within predefined settings (AO size, minimum AI, etc).

Kexanone commented 2 months ago

The mission selection/setup can be done by players (obtainable Commander role?)

The point is that everything can be done with the votable commander role. There's is no need for an admin to select the faction, etc. Think of this game mode more like Game Master (with the votable commander having a similar role). You wouldn't set up a scenario in advance either as admin.

0xmex commented 2 months ago

Now I've understand it. I thought an admin needs to set those parameters AND a spawn point ... Would there be a way to autoset my desired factions via missionHeader parameters?

Kexanone commented 2 months ago

Yes, being able to change the default parameters in the mission header would be good. I changed the title accordingly.

0xmex commented 2 months ago

Would it be possible to add parameters for the various mission settings? I can't find any documentation on this as the link on the Wiki for the config.json file is broken. Stuff like supply usage, weather options, amount of ai and multiplier as well as difficulty?