Closed Wii505 closed 9 months ago
That would be really cool. I found this page from over 2 years ago about someone looking into how it works. They also have a GitHub Repo with their findings.
Since I don't have one, in order to get it implemented I'll have to have create some sort of debugging tools. I need that for one of the other issues too.
Debug.zip This build has a debugger in it. Right click on the Connect button to get to the Debug option before connecting. You should get a side window open. Clicking the capture button will grab the data I need to look at for the current state.
For your keyboard controller you're going to have to make a lot of notes. The first capture should be when it is just plugged in and nothing is pressed. To verify the data is reading, try holding down the GCN's A button when doing the second capture, and make sure you see one of the characters change in the text. Next you'll need to painstakingly do a capture while holding down each individual key to see what the data reports if anything at all.
I just saw Michael MJD's video about the Ascii GameCube Keyboard Controller and he said that you have to get a specific adapter to make the keyboard part work on Windows while using their software. He also said that it don't work with Nintendo's official adapter on windows. And I thought that using the controller on windows would be cool, but I don't want to buy another adapter in order to make the keyboard part work. So, if support is added for the controller is add would be huge and appreciated