KeymashGame / game-tracker

Official Bugtracking Repository for all Keyma.sh issues
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Pause game feature #138

Closed abdo2048 closed 3 years ago

abdo2048 commented 3 years ago

Is your feature request related to a problem? Please describe. Not much a problem. It's a fancy feature I guess.

Describe the solution you'd like The ability to pause the game at any time like Monkeytype, whether I play alone or with someone (in this case the game will be paused for me only). The pause would be activated by:

Also, when we pause, we should be able to see the text/word that we are going type next when Un-pause the game (Unlike Monkeytype where it's blurring the text/wrod when you pause, so you don't know what will you type when you Un-pause the game.)

Describe alternatives you've considered N/A

Additional context I gave you my opinion and maybe you see it interesting or a part of it that you could take and customize it according to your way, especially maybe pausing an online game would be somehow unfamiliar option. Thank you for your efforts.

Miodec commented 3 years ago

But Monkeytype doesn't have a pause feature..

CameronCT commented 3 years ago

The only point for us to add a pause feature is for if someone has network issues in the middle of a match (for custom / spectating purposes only) - that's really the only point. I can't enforce a pause feature on a public match in Keyma.sh, that wouldn't be fair and would be heavily abused.

Also remember that Keyma.sh is primarily multiplayer whereas Monkeytype doesn't use multiplayer so pausing for them is more possible compared to us.