Closed Alon-L closed 2 years ago
Fineeeee I'll add it.
Started.
I currently have a Points system implemented, however I have no where to really put this where it would make sense and could implement a design that explains the purpose of it.
My new proposal for this idea is to do A/B randomizing on swapping out the Average WPM daily ladder for an Activity daily ladder instead. This also rewards the players because the "Tournaments" tab will show their placing, and I got Aevi to design some top 3 badges that we could also fill in with this that will still offer the "rewarding" aspects of the game.
I am going to keep the code for the points implementation for a later date (in the event that the feedback on this ladder doesn't do well) however at this point it exists and can be implemented for the most part.
Is your feature request related to a problem? Please describe. Typing websites lack a way of motivating players to continue playing the game, for hours on hours, nonstop. A good fix, that most games implement, is a well-planned rewarding system, that encourages players to get better and play more.
Describe the solution you'd like I'm aware that there is currently a coins system where players are able to buy minor customization items. However, I don't think it's enough.
TypeRacer has a competitions system, which awards players shiny medals shown publicly on their profile. Those medals motivate a lot of players to keep playing for an absurd number of hours per day.
Another good example is the game Overwatch. The game awards players with a new level border for every 100 levels they surpass. It also lets players use a special currency for purchasing shiny rare golden weapons to use in-game, which motivates players to keep playing every season and gain those points.
I think that Keymash should implement some of the rewarding systems mentioned, and more unique ones, to keep players excited about playing on the website.
Describe alternatives you've considered N/A
Additional context N/A