Closed Keywarn closed 11 months ago
The second phase can be desynchronised if the player jumps through the portal at the start. We need to do the transform offset based on the position of the portal and then use this to move the ghost player
The second phase can be desynchronised if the player jumps through the portal at the start. We need to do the transform offset based on the position of the portal and then use this to move the ghost player