issues
search
Kezzo
/
AWMobile
A "down to the basics" turn-based strategy game for mobile. Every level should feel like solving a strategic puzzle.
https://twitter.com/KezzoDev
5
stars
0
forks
source link
issues
Newest
Newest
Most commented
Recently updated
Oldest
Least commented
Least recently updated
Launch Checklist
#155
Kezzo
opened
5 years ago
0
Feature/fix commit author
#154
Kezzo
closed
6 years ago
0
Feature/update to unity 2018
#153
Kezzo
closed
6 years ago
0
In battles with more than one enemy team, units can move out of order
#152
Kezzo
closed
6 years ago
0
Units sometimes ignore collision with other units when no direct path to a target can be found
#151
Kezzo
closed
6 years ago
0
Increase AI wait duration
#150
Kezzo
closed
6 years ago
0
Streets do not allow units to move further
#149
Kezzo
closed
6 years ago
0
Create unlock all levels cheat
#148
Kezzo
closed
6 years ago
0
Environment props are not properly hidden in the LevelSelection
#147
Kezzo
closed
6 years ago
0
A unit is not propley darkened down when deselecting it while it's moving
#146
Kezzo
closed
6 years ago
0
Remove unused assets to reduce app size
#145
Kezzo
closed
6 years ago
0
Ship windows are not properly textured
#144
Kezzo
closed
6 years ago
0
Always directly load into "Level1" until it has been beaten
#143
Kezzo
closed
6 years ago
0
Moving is a unit is currently not possible on a device
#142
Kezzo
closed
6 years ago
0
Units controlled by the AI should be moved in order depending on the distance to the closest attackable enemy
#141
Kezzo
closed
6 years ago
0
Units controlled by AI sometimes pass through units they're not allowed to pass through
#140
Kezzo
closed
6 years ago
1
If the unit can't reach it's prefered unit to attack, it should try to attack another unit if one is in range
#139
Kezzo
closed
6 years ago
0
The enemy boats in Level 6 and 7 never move in a turn
#138
Kezzo
closed
6 years ago
0
The movement marker is displayed on unit when a unit can move over it
#137
Kezzo
closed
6 years ago
0
Units can block other units when they don't have an enemy to attack
#136
Kezzo
closed
6 years ago
0
The AI is not stopped when a match ends
#135
Kezzo
closed
6 years ago
0
Abbreviate names of ControllerContainer and instances in it to make code more readable
#134
Kezzo
closed
6 years ago
0
The AI is unable to find a way around "worst case scenario" objects
#133
Kezzo
closed
6 years ago
0
If a unit can't move or doesn't have a unit to attack, the turn for the unit will not be properly ended
#132
Kezzo
closed
6 years ago
0
The AI is causing enemy units to not always move to the closest possible position to attack
#131
Kezzo
closed
6 years ago
0
Change air units to be able to fly over ground/water units
#130
Kezzo
closed
6 years ago
0
Add bridge maptile (considered a street maptile) that let's ground units move over water and water unit's below it
#129
Kezzo
closed
6 years ago
0
Add street maptile that let's unit move faster
#128
Kezzo
closed
6 years ago
0
An AI controlled unit should skip the movement when it can immediately and effectively attack a unit.
#127
Kezzo
closed
6 years ago
0
When pausing in an enemies turn, the end turn button incorrectly appears
#126
Kezzo
closed
6 years ago
0
The end turn button is displaying the highlight effect when hovering over it/keep it pressed
#125
Kezzo
closed
6 years ago
0
The battle ui pause and end turn buttons are not properly positioned in the corner of the screen on 4:3 displays/resolutions
#124
Kezzo
closed
6 years ago
0
The unit blinking is also shown in the level selection
#123
Kezzo
closed
6 years ago
0
If a unit deals zero damage to a unit, the attack marker shouldn't be displayed
#122
Kezzo
closed
6 years ago
0
The switching rapidly between two units with overlapping movement areas will cause the movement marker to flicker
#121
Kezzo
closed
6 years ago
0
Highlight units that can still be used in a turn
#120
Kezzo
closed
6 years ago
0
After pressing the pause button the AI is not paused
#119
Kezzo
closed
6 years ago
0
Change battle end text to indicate that the player won instead of his team color
#118
Kezzo
closed
6 years ago
0
Change PauseUI button texts clearer indicate their functionality
#117
Kezzo
closed
6 years ago
0
Highlight the end turn button when all units of the player's team acted
#116
Kezzo
closed
6 years ago
0
Decrease the unit movement speed when walking through terrain to indicate the lower movement speed
#115
Kezzo
closed
6 years ago
0
The AI is sometimes not killing units off
#114
Kezzo
closed
6 years ago
0
Implement custom logger, to restrict logging in release builds
#113
Kezzo
opened
6 years ago
0
Implement paint-style map editor to allow rapid level iterations
#112
Kezzo
closed
6 years ago
0
Put ShaderForge on .ignore
#111
Kezzo
closed
6 years ago
0
Optimization Pass #1
#110
Kezzo
closed
6 years ago
0
Confirm google play app guidelines are met
#109
Kezzo
opened
6 years ago
0
Swap all used texts out to use TextMesh
#108
Kezzo
closed
6 years ago
0
Add and setup Crashlytics
#107
Kezzo
opened
6 years ago
0
Fix device crash on older phones
#106
Kezzo
opened
6 years ago
0
Next