Tried to fix the lines in #156 and it works for the most part, but there are still lines showing up between chunks.
This is a tricky one because you could eliminate all faces at the edge of a chunk, but then you need to assume that wherever the chunk is placed, all blocks on all edges will be set against another block in another chunk.
In a perfect solution you would know what is on every side of a block, even if the other blocks are not on the same chunk. It should be possible, because when a chunk is instanced, the levelgenerator already has the name and rotation of the neighbor chunk. It will be more difficult with random generation within chunks though.
Tried to fix the lines in #156 and it works for the most part, but there are still lines showing up between chunks.
This is a tricky one because you could eliminate all faces at the edge of a chunk, but then you need to assume that wherever the chunk is placed, all blocks on all edges will be set against another block in another chunk.
In a perfect solution you would know what is on every side of a block, even if the other blocks are not on the same chunk. It should be possible, because when a chunk is instanced, the levelgenerator already has the name and rotation of the neighbor chunk. It will be more difficult with random generation within chunks though.