Khaligufzel / Dimensionfall

A survival game inspired by Cataclysm: Dark Days Ahead and Bright Nights.
MIT License
13 stars 5 forks source link

Open world generation, replacing the fallout 2 style travel #244

Closed snipercup closed 4 months ago

snipercup commented 4 months ago

Khaligufzel has made his attempt and I'm building off that. His work is here: https://github.com/Khaligufzel/CataX/blob/intergrating-world-generator/WorldGeneratorTesting/WorldGeneratorTest.gd

This replaces the current mode of travel, which is selecting a target on the overmap and pressing "travel", which reloads the scene to a different tacticalmap.

This pr:

Picture of the overmap: image

This is really basic and we'll have to tweak the noise settings to get what we want. This is just for the base layer. The idea is that we load tacticalmaps on top of the base layer, which is why I have it generate a 100x100 grid. This gives us space to plot out the tacticalmaps for the player to explore.