When moving over the terrain, the overmap will update with the player position, even when the overmap is not visible.
The overmap performance is not exactly optimized and we can see a 150ms frame time:
We should fix the overmap performance in the long term, but in the short term we can have it update when it becomes visible again instead of every time the player has moved.
When moving over the terrain, the overmap will update with the player position, even when the overmap is not visible.
The overmap performance is not exactly optimized and we can see a 150ms frame time:
We should fix the overmap performance in the long term, but in the short term we can have it update when it becomes visible again instead of every time the player has moved.