Right now the generic_field_finds itemgroup is set to collection. This will pick some random items from the itemgroup and spawn them on the location that the itemgroup spawns on (the field map). However, I think it's more interesting to find one item here and there on the field instead of a bunch piled up onto one tile.
To do this:
change the type to "distribution"
Add spawn points on the field map so there's more spawn locations but only one item per location
Increase the probability of sharp rock, which you need for the basic quest (to make it a bit easier to find)
Right now the generic_field_finds itemgroup is set to collection. This will pick some random items from the itemgroup and spawn them on the location that the itemgroup spawns on (the field map). However, I think it's more interesting to find one item here and there on the field instead of a bunch piled up onto one tile.
To do this: