Instead of purely random city placement, this change will implement weighted positions to spread the cities out more. It will even generate some along the edge of the map, which will help the player find it more easily. I wanted to improve the road generation too but I haven't figured it out yet.
This also separates the overmap grid into it's own script.
Requires #417
Instead of purely random city placement, this change will implement weighted positions to spread the cities out more. It will even generate some along the edge of the map, which will help the player find it more easily. I wanted to improve the road generation too but I haven't figured it out yet.
This also separates the overmap grid into it's own script.