Open OptiStrat opened 3 years ago
The command in this section doesn't work either.
The flag --rdo-quality
doesn't seem to be available anymore in gltf-transform v1.0.1 (--rdo
seems to have replaced it?)
The command gltf-transform etc1s input.glb output.glb --verbose
does work on the latest gltf-transform, KTX-Software, and the lamp model above (at least on my machine), so a few follow-up questions:
Texture compression failed: ...
at the end of your error snippet, was there any other error output?toktx --genmipmap --bcmp --normal_map --assign_oetf linear --assign_primaries none /tmp/tmp-149058-ssajk7wetT02-.ktx2 /tmp/tmp-149058-CLaOagTPHN3l-.jpg
in this case) and see any other output? You may need to re-run the original gltf-transform command first to create the tmp files.The --rdo-quality
option was replaced by --rdo
back in March (in KTX-Software) and so glTF-Transform was updated to include that. The two are not the same thing though, and do not take the same values. The document should probably be updated to use --rdo
, yes.
This section suggests that one can convert to ETC1S format all textures tied to a glTF file with:
gltf-transform etc1s input.glb output.glb --verbose
Assuming this command should work with a .gltf input as well, if I attempt to convert the reference stained glass lamp model, the command fails with the following message:
Unless this has to do with the warning I get about expected KTX-Software version, this might technically be an issue with gltf-transform calling toktx with the wrong flags. => adding @donmccurdy.
(I understand that it's usually not a good idea to compress normal maps to ETC1S. I'm just doing some quick tests of the different tools available for manipulating 3D assets, with focus on "does it work (at all) in my current dev environment".)