Closed UX3D-haertl closed 1 year ago
This is an intriguing proposal. One possible disadvantage is that then there is no easy way to uniformly scale the brightness of the light (keeping the intensity distribution), or to combine intensityDistribution
with power
or radiance
.
After discussion in WG we like to keep parameters separate, for the reasons given above.
One could simplify
KHR_LIGHT_QUAD
andKHR_LIGHT_RING
by combining these two parameters. Just use theintensity
parameter which can have typeFLOAT32
orARRAY1D
/ARRAY2D
ofFLOAT32
. This would be similar to thecolor
/opacity
parameter in volume. Or is there a reason not to do this?