vec3 rayQueryGetIntersectionObjectRayDirectionEXT(rayQueryEXT q, bool committed);
Returns object-space origin of ray for current intersection
vec3 rayQueryGetIntersectionObjectRayOriginEXT(rayQueryEXT q, bool committed);
Returns object-space direction of ray for current intersection.
The descriptions for rayQueryGetIntersectionObjectRayDirectionEXT and rayQueryGetIntersectionObjectRayOriginEXT don't match and seem to be mixed up: