Extending depth texture tests in CTS I noticed that we do not have sampler3DShadow, though Vulkan (and it SPIR-V) allows it.
We have support in GLSL for almost all depth texture types (sampler2DShadow, samplerCubeShadow, sampler2DArrayShadow, sampler1DShadow, sampler1DArrayShadow, and samplerCubeArrayShadow). May be it's worthy to extend GLSL with support of sampler3DShadow?
Also appropriate overloads for functions like texture() will be required.
Extending depth texture tests in CTS I noticed that we do not have
sampler3DShadow
, though Vulkan (and it SPIR-V) allows it.We have support in GLSL for almost all depth texture types (
sampler2DShadow
,samplerCubeShadow
,sampler2DArrayShadow
,sampler1DShadow
,sampler1DArrayShadow
, andsamplerCubeArrayShadow
). May be it's worthy to extend GLSL with support ofsampler3DShadow
?Also appropriate overloads for functions like
texture()
will be required.Internal vk-gl-cts issue 2521.