Open greg-lunarg opened 3 years ago
@gnl21 Which working group do we need approval from?
Imagination's GLSL ES compiler rejects whole array operations that involve a runtime-sized array with a compilation error. I would be in favour of codifying this behaviour in the spec.
I think we primarily need approval from the GL working group, since GL implementations might have been accepting this (although we know that at least 2 weren't). It's scheduled to be discussed, so we should have an answer soon.
The working group agrees that this should not be allowed. I'll make a change to the GLSL spec and it will be published in the next revision.
This seems like it's clarified in the spec now, can this be closed?
There currently is no language in the GLSL spec disallowing whole array operations for runtime-sized arrays. For an example, see https://github.com/KhronosGroup/glslang/issues/2733.
SPIR-V virtually disallows these by disallowing an OpLoad of OpTypeRuntimearray. I presume that disallowing these in GLSL was an oversight.
Shall we proceed with creating a change to GLSL to disallow these?