KhronosGroup / GLSL

GLSL Shading Language Specification and Extensions
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GL_KHR_vulkan_glsl refers to descriptor set layout, not pipeline layout #170

Open HildarTheDorf opened 2 years ago

HildarTheDorf commented 2 years ago

See here:

https://github.com/KhronosGroup/GLSL/blob/5757aa6a24a1e92faeae29b0cc1d502c74ca2a78/extensions /khr/GL_KHR_vulkan_glsl.txt#L225

Each shader resource in a descriptor set is assigned a tuple of (set
number, binding number, array element) that defines its location within
a descriptor set layout.

Should this be "within a pipeline layout"? Descriptor sets do not contain sets (they only contain bindings and array elements).