Any stage:
in gl_NumWorkGroups
in gl_WorkGroupSize
in gl_WorkGroupID
in gl_LocalInvocationID
in gl_GlobalInvocationID
in gl_LocalInvocationIndex
in gl_VertexIndex
in gl_InstanceIndex
in gl_InvocationID
in gl_PatchVerticesIn (PatchVertices)
in gl_PrimitiveIDIn (PrimitiveID)
in/out gl_PrimitiveID (in/out based only on storage qualifier)
in gl_TessCoord
Is there supposed to be a line Vertex stage only: before in gl_VertexIndex line? As is, one should be able to use gl_VertexIndex in fragment shader, I don't think this was intended.
Is there supposed to be a line
Vertex stage only:
beforein gl_VertexIndex
line? As is, one should be able to usegl_VertexIndex
in fragment shader, I don't think this was intended.