The description of texelFetch in the GLSL 4.6 spec says this (emphasis mine):
Use integer texture coordinate P to lookup a
single texel from sampler. The array layer comes
from the last component of P for the array
forms. The level-of-detail lod (if present) is as
described in sections 11.1.3.2 “Texel Fetches”
and 8.14.1 “Scale Factor and Level of Detail” of
the OpenGL Specification.
However, all overloads of texelFetch require supplying lod. The parenthesized text should be removed.
The description of
texelFetch
in the GLSL 4.6 spec says this (emphasis mine):However, all overloads of
texelFetch
require supplyinglod
. The parenthesized text should be removed.