Open helynranta opened 2 years ago
Native line rendering in Metal is incredibly primitive (excuse the pun).
What features of VK_EXT_line_rasterization
are you looking for? Stippling? Coverage options (Bresenham, Smooth, etc)?
I was hopina if it was possible to have VK_LINE_RASTERIZATION_MODE_RECTANGULAR_SMOOTH_EXT implemented. But I understand if this is not really a priority, there must be more important extensions 😅
I also find this very funny in specs:
The details of the rasterization rules and area calculation are left intentionally vague, to allow implementations to generate coverage and values that are aesthetically pleasing.
Hello!
Is there any possibility to get support for VK_EXT_line_rasterization in the future? I don't know if there is anything similar in Metal.