Closed billhollings closed 1 month ago
For the record, the SPIRV-Cross change looks good, too.
Dunno why you asked for my review here, and not on the SPIRV-Cross change, since all this does is pull in an updated version of SPIRV-Cross... but, whatever.
Normally I would.
With the SDK release coming up, it was a bit of a rush to get everything sorted out. So to expedite, I thought I'd get the SPRIV-Cross MoltenVK branch set up, and populated here, so they could be reviewed together. If it didn't work out, I could then just delete the SPIRV-Cross branch.
All part of my master plan! 😂
I've updated this to include the fix for the atomic issue in #2216, and to use the new commit hash from the main
branch in SPIRV-Cross.
MTLTextureUsageShaderAtomic
if native atomics are supported on the platform.Fixes issues #2216 and #2180.