MoltenVK is a Vulkan Portability implementation. It layers a subset of the high-performance, industry-standard Vulkan graphics and compute API over Apple's Metal graphics framework, enabling Vulkan applications to run on macOS, iOS and tvOS.
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Hardware-accelerated ray tracing and hardware-accelerated mesh shading. #2384
Apple has started to support hardware-accelerated ray tracing and hardware-accelerated mesh shading from the M3 chip. Does MoltenVK have any plans for adaptation? If there are plans, approximately when might they be released?
Apple has started to support hardware-accelerated ray tracing and hardware-accelerated mesh shading from the M3 chip. Does MoltenVK have any plans for adaptation? If there are plans, approximately when might they be released?