KhronosGroup / OpenCOLLADA

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DAE fails to keep morph animation when imported to scenekit/xcode #542

Open samyH opened 7 years ago

samyH commented 7 years ago

Exported animated file from 3DS Max 2017 which has both bone animation (for limbs) and morph animation (for mouth). Everything, but the morph animation comes into scenekit. It seems the target array is empty??

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drewster99 commented 6 years ago

Same issue. Any update forthcoming?

RemiArnaud commented 6 years ago

It’s the wrong place to post if this is an import issue. If you think you have a valid document that does not import correctly in SceneKit, you need to report this issue to Apple.

Regards -- Rémi

On Apr 26, 2018, at 1:54 PM, Andrew Benson notifications@github.com wrote:

Same issue. Any update forthcoming?

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drewster99 commented 6 years ago

I reported this to Apple for the Maya export to collada. they determined that the animation was referencing the blend shape targets incorrectly and so it was a bug in the exporter.