Open samyH opened 7 years ago
Same issue. Any update forthcoming?
It’s the wrong place to post if this is an import issue. If you think you have a valid document that does not import correctly in SceneKit, you need to report this issue to Apple.
Regards -- Rémi
On Apr 26, 2018, at 1:54 PM, Andrew Benson notifications@github.com wrote:
Same issue. Any update forthcoming?
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I reported this to Apple for the Maya export to collada. they determined that the animation was referencing the blend shape targets incorrectly and so it was a bug in the exporter.
Exported animated file from 3DS Max 2017 which has both bone animation (for limbs) and morph animation (for mouth). Everything, but the morph animation comes into scenekit. It seems the target array is empty??
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