... the element may contain zero or more of the primitive elements <lines>, <linestrips>, <polygons>, <polylist>, <triangles>, <trifans>, and <tristrips>.
it says that "may contain zero" which means that mesh may not contain any primitives.
if mesh has vertices and doesnt have any primitives, how can I render it then?
Both 1.4 and 1.5 spec says:
it says that "may contain zero" which means that mesh may not contain any primitives.
if mesh has vertices and doesnt have any primitives, how can I render it then?
For instance:
Can I assume that if there is no primitives in mesh then it must be render as
<triangles>
like below?