Closed lasalvavida closed 5 years ago
@RemiArnaud, if you're okay with it, I'd like to get this pushed through before normalizing formatting since it's holding things up on the COLLADA2GLTF side of things.
FAILURE: exercise-opencollada-pull-request build #162
Pull Requests:
Maya Mac Release 2015:
COLLADASaxFrameworkLoader/src/COLLADASaxFWLRootParser15.cpp:25:10: fatal error: 'COLLADASaxFWLLibraryAnimationClipsLoader15.h' file not found
COLLADASaxFrameworkLoader/src/COLLADASaxFWLRootParser14.cpp:25:10: fatal error: 'COLLADASaxFWLLibraryAnimationClipsLoader14.h' file not found
The MAX issue is a server configuration issue I'll fix asap
FAILURE: exercise-opencollada-pull-request build #163
Pull Requests:
I have updated the relevant XCode project; hopefully that's the last thing.
After formatting fixes, if you would like, I can take a look at unifying the CMake build a bit. Unless there's a good reason, it just seems a little unintuitive to use CMake across most of the project, but also have checked in Visual Studio and XCode projects.
FAILURE: exercise-opencollada-pull-request build #164
Pull Requests:
COLLADASaxFrameworkLoader/src/COLLADASaxFWLRootParser15.cpp:25:10: fatal error: 'COLLADASaxFWLLibraryAnimationClipsLoader15.h' file not found
COLLADASaxFrameworkLoader/src/COLLADASaxFWLRootParser14.cpp:25:10: fatal error: 'COLLADASaxFWLLibraryAnimationClipsLoader14.h' file not found
After some difficulty setting up a Mac OS VM, I've updated the XCode project for COLLADAMaya. 🤞
@RemiArnaud, could you take a look at this when you get a chance? I'd like to try to get this merged at some point during this week.
SUCCESS: exercise-opencollada-pull-request build #166
Pull Requests:
Awesome, thanks @RemiArnaud!
Resolves #565 and enables multiple animations support in COLLADA2GLTF: KhronosGroup/COLLADA2GLTF#130.
Re-opened from #592.
Contains updated Visual Studio definitions to hopefully resolve the Maya/Max build issue present in the other PR.